GAME "Hot Spot Framework Alpha" "0.23a" "Hot Spot Framework Alpha" VERSION "Hot Spot Framework" "" 23 20070604 SCREEN 800 600 0 STATE DEF ACT 0 0 "STARTUP" "TRUE" OP VAR "NARRATION,NARR1,CLICKME" "" OP VAR "BROOKE,TOOLSEEDSL,TOOLTOUCHDSL,TOOLTASTEDSL" "" INVOP EXC "WATCH" "TEST" INVOP SELPKT "TEST" OP MOV 1 2 OP SFX "pissed_dustin3a.wav" 0 0 0 0 OP BGM "Sad Kermit - Something I Can Never Have.mp3" 0 ANIOP STRT "BROOKEMOUTH" 2 0 ANIMOD "" "" ANI2D BTN "TOOLSEE" ANI2D BTN "TOOLTOUCH" ANI2D BTN "TOOLTASTE" ANI2D BTN "BROOKEEYES" ANI2D BTN "BROOKEMOUTH" ANI2D BTN "BROOKEBOUNCE" ANI2D BTN "INVENTORY" INVMOD "" "" INVPKT "TEST" "" INVITM "WATCH" "It's a watch!" 69 OVRLAY "" "" ACT 10 0 "See" "TOOLSEEDSL" ACT 11 0 "See On" "TOOLSEEDSL" ANIOP STRT "TOOLSEE" 2 0 ACT 12 0 "See Off" "TOOLSEEDSL" ANIOP STRT "TOOLSEE" 1 0 ACT 20 0 "Touch" "TOOLTOUCHDSL" ACT 21 0 "Touch On" "TOOLTOUCHDSL" ANIOP STRT "TOOLTOUCH" 2 0 ACT 22 0 "Touch Off" "TOOLTOUCHDSL" ANIOP STRT "TOOLTOUCH" 1 0 ACT 30 0 "Taste" "TOOLTASTEDSL" ACT 31 0 "Taste On" "TOOLTASTEDSL" ANIOP STRT "TOOLTASTE" 2 0 ACT 32 0 "Taste Off" "TOOLTASTEDSL" ANIOP STRT "TOOLTASTE" 1 0 ACT 69 0 "TEST INVENTORY" "TRUE" INVOP EXC "WATCH" "DEFAULT" ANIOP STRT "INVENTORY" 3 0 ACT 100 0 "Inventory Item Select" "TRUE" ANIOP STRT "INVENTORY" 2 0 ACT 101 0 "Inventory Item Deselect" "TRUE" ANIOP STRT "INVENTORY" 1 0 HS 0 "DEFAULT" HS 1 "See" 10 HS 2 "See On" 11 HS 3 "See Off" 12 HS 4 "Touch" 20 HS 5 "Touch On" 21 HS 6 "Touch Off" 22 HS 7 "Taste" 30 HS 8 "Taste On" 31 HS 9 "Taste Off" 32 HS 100 "Inventory Item Select" 100 HS 101 "Inventory Item Select" 101 LOC 1 "Dark" "Really Dark" ACT 1 0 "In the beginning, it was dark." "NARRATION,NARR1" OP VAR "NARR2" "NARR1" ACT 2 0 "Dark dark darky dark dark dark." "NARRATION,NARR2" OP VAR "NARR3" "NARR2" ACT 3 0 "Of course it was dark. Why state something that's considered a given?" "NARRATION,NARR3" OP VAR "NARR4" "NARR3" ACT 4 0 "I'll tell you why: to lend a bit of gravitas to the general atmosphere." "NARRATION,NARR4" OP VAR "NARR5" "NARR4" ACT 5 0 "But I digress." "NARRATION,NARR5" OP VAR "NARR6" "NARR5" ACT 6 0 "You wake up. It's completely dark." "NARRATION,NARR6" OP VAR "NARR7" "NARR6" ACT 7 0 "Try not to run into anything sharp." "NARRATION,NARR7" OP VAR "BROOKE" "NARR7,NARRATION" ACT 8 0 "BG" "NARRATION" ACT 9 0 "Test Click" "CLICKME" OP MOV 2 1 OP BGM "0507-StToads.mp3" 0 ACT 10 0 "Brooke Visibility" "BROOKE" ACT 11 0 "Brooke Eyes On" "BROOKE" ANIOP STRT "BROOKEEYES" 2 0 ACT 12 0 "Brooke Eyes Off" "BROOKE" ANIOP STRT "BROOKEEYES" 1 0 ACT 13 0 "Brooke Mouth On" "BROOKE" ANIOP STRT "BROOKEMOUTH" 3 0 ACT 14 0 "Brooke Mouth Off" "BROOKE" ANIOP STRT "BROOKEMOUTH" 2 0 ACT 15 0 "Brooke Bounce On" "BROOKE" ANIOP STRT "BROOKEEYES" 3 0 ANIOP STRT "BROOKEMOUTH" 1 0 ANIOP STRT "BROOKEBOUNCE" 2 0 ACT 16 0 "Brooke Bounce Off" "BROOKE" ANIOP STRT "BROOKEEYES" 1 0 ANIOP STRT "BROOKEBOUNCE" 1 0 HS 0 "DEFAULT" HS 1 "Narrations" 1,2,3,4,5,6,7 HS 2 "Narration 'prevention' screen" 8 HS 3 "Move to Nav Layer Test" 9 HS 4 "Brooke Visibility" 10 HS 5 "Brooke Eyes On" 11 HS 6 "Brooke Eyes Off" 12 HS 7 "Brooke Mouth On" 13 HS 8 "Brooke Mouth Off" 14 HS 9 "Brooke Bounce On" 15 HS 10 "Brooke Mouth Off" 16 LOC 2 "Nav Layers Test" "TEST!" ACT 1 0 "Location 1" "TRUE" OP MOV 1 2 ANIOP STRT "BROOKEMOUTH" 2 0 OP BGM "Sad Kermit - Something I Can Never Have.mp3" 0 ACT 2 0 "Reset Game" "TRUE" OP RESET HS 0 "DEFAULT" HS 1 "Move back" 1 HS 2 "Reset Game" 2 INVLYR "Test Inventory" 1 0 1 5 150,600 VO2D 1 0,0,100,100,0,0 0,0,0,0 VO TXT "Template" "Arial" 24 0 2 127,64,64,64 HS SEL 100 HS DSL 101 INVO2D "WATCH" 0,0 0,0,0,0 INVO IMG "watch.png" INVO ANI "INVENTORY" "INVENTORY" OVRLYR "Test Layer" POS 2D 1 "Position 1" VO2D 0 0,0,800,600,0,0 0,0,0,0 VO TXT "[Insert Specific Game Version Here]" "Arial" 24 1 2 127,247,247,247 HS DEF 0 VO2D 1 100,0,100,100,0,0 0,0,0,0 VO IMG "toolbar.png" VO ANI "TOOLSEE" HS DEF 1 HS SEL 2 HS DSL 3 VO2D 1 200,0,100,100,0,100 0,0,0,0 VO IMG "toolbar.png" VO ANI "TOOLTOUCH" HS DEF 4 HS SEL 5 HS DSL 6 VO2D 1 300,0,100,100,0,200 0,0,0,0 VO IMG "toolbar.png" VO ANI "TOOLTASTE" HS DEF 7 HS SEL 8 HS DSL 9 NAVLYR 1 POS 1 "Position 1" VO2D 1 0,0,800,600,0,0 0,0,0,0 HS DEF 0 POS 2 "Dark" VO2D 1 0,0,800,600,0,0 0,0,0,0 VO IMG "position1.jpg" HS DEF 0 VO2D 1 650,450,125,125,0,0 0,0,0,0 VO TXT "You can't click here until the narration is complete." "Arial" 20 0 0 255,255,255,255 HS DEF 3 VO2D 1 0,0,800,600,0,0 0,0,0,0 HS DEF 2 VO2D 0 0,0,400,200,0,0 0,0,0,0 VO TXT "You can't click on this." "Arial" 22 0 0 255,255,255,255 HS DEF 2 VO2D 0 271,159,258,441,0,0 0,0,0,0 VO IMG "brooke_body.png" HS DEF 4 VO2D 1 329,190,139,81,0,0 0,0,0,0 VO IMG "brooke_eyes_temp.png" VO ANI "BROOKEEYES" HS SEL 5 HS DSL 6 VO2D 1 322,275,153,75,0,0 0,0,0,0 VO IMG "brooke_mouths_temp.png" VO ANI "BROOKEMOUTH" HS SEL 7 HS DSL 8 VO2D 1 294,470,207,80,0,0 0,0,0,0 VO IMG "brooke_bounce_temp.png" VO ANI "BROOKEBOUNCE" HS SEL 9 HS DSL 10 VO2DTXT 1 200,200,400,200,0,0 0,0,0,0 VO IMG "green.jpg" VO TXT "Narration" "Arial" 24 0 0 255,255,255,255 HS DEF 1 NAVLYR 2 POS 1 "Position 2" VO2D 1 0,0,800,600,0,0 0,0,0,0 VO IMG "position2.jpg" HS DEF 0 VO2D 1 200,100,400,200,0,0 0,0,0,0 VO IMG "black.jpg" VO TXT "Back to the Darkness..." "Arial" 24 0 0 255,255,255,255 HS SEL 1 VO2D 1 550,50,200,100,0,0 0,0,0,0 VO IMG "black.jpg" VO TXT "RESET" "Arial" 24 0 0 255,255,255,255 HS DEF 2