Don't Hang Me | Hot Spot Framework | 1013: The Game | Projects

 
Hot Spot Framework v0.16a  
 
 

ALPHA DEMO

Hot Spot Framework ALPHA DEMO

INSTALL | CODE SAMPLES | SAMPLE SCRIPT | SCRIPT SYNTAX


runtime requirements: DirectX 9.0a
The Hot Spot Framework is a C++ game framework intended to allow game creators 1) a default implementation for state-based game products, and/or 2) an extensible framework from which to create new implementations

Direct conceptual antecedents, and in some cases implementation, for this framework come from the 1013 Game Prototype and C++ version of the Quake III BSP loader, both projects I have undertaken in recent years.  I've been thinking about this program for a long, long time.

Every part of the framework is extensible: the Model Layer, Controller scheme, View implementation (currently a 2D DirectX implementation), and an entire Data Access Layer.  This extensibility is used directly by the framework for its own default implementations to serve the first purpose of the framework: to allow game creators to design games without having to code anything beyond the HSF game script.  To serve the second purpose, someone with access to the code would, for example, be able to implement 3D DirectX functionality, or may choose to instead replace the entire View layer with an OpenGL implementation -- so long as it follows the interfaces laid out in the framework, no changes should be required of the other layers, except for those that may require new functionality.


Part of the development process is to create game demos which will further development of the core framework.  Don't Hang Me is the first such project, based on HSF v0.11a.  Once Don't Hang Me entered the Beta phase, I put a code freeze on any further changes to the core framework, with the exception of debugging and any major oversights to the implementation that would keep the game from running properly.

Changes beneficial to the core framework were culled and used in the HSF v0.15a.  New implementations, and refactoring of the View and Data Access layer hierarchies yielded v0.20a. The version on this disc (v0.23a) reflects the completion of several modules and related goals for the next major iteration of the Framework (v0.30a): View interactions and general refactoring, the basic Animation Module, and the basic Inventory module.  The version on this disc uses its default implementation to demonstrate a very basic game script.  A lot is possible with just this implementation, but I hope take the functionality even further with future projects.


Code samples from v0.23a of the Hot Spot Framework are available in this document

 
 

Don't Hang Me - Copyright © 1998 - 2008
Hot Spot Framework - Copyright © 2005 - 2008
1013 - The End of the Line - Copyright © 1996 - 2004

Sean Corse | sean.corse@thatsorange.com | http://www.thatsorange.com